package game.goods;

import game.controller.Supplies;

import static game.basic.GameBase.tileSize;

public class Obj_Door extends Supplies {

    public Obj_Door() {
        readObjImage("/object/door.png", tileSize, tileSize);

        solidAreaX = 0;
        solidAreaY = 16;
        solidAreaWidth = 48;
        solidAreaHeight = 32;

        collision = true;//实体 不可通过
    }

}
